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- on prepareFrame
- global JumpAmount, nappi_sprite
- ShowAllSprites()
- ClrCursorS()
- defaultCursor()
- set the directToStage of member "sml_sun" to 0
- set f to 10
- repeat while f < 87
- KasiCursor(f)
- set f to f + 1
- end repeat
- set the locV of sprite nappi_sprite to 500
- if JumpAmount > 0 then
- if the visible of sprite 104 <> 1 then
- set the visible of sprite 104 to 1
- end if
- else
- if the visible of sprite 104 <> 0 then
- set the visible of sprite 104 to 0
- end if
- end if
- end
-
- on exitFrame
- global jump_back
- set jump_back to the frame
- set the directToStage of member "sml_sun" to 1
- end
-